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Salem

Salem is new and innovative board game of witch hunts, accusations, trials and hangings deeply rooted in the historical events of 1692.
— Joshua Balvin, Creator of Salem

Created by Joshua Balvin, I was originally hired to create the portraits for the 49 villagers and their corresponding game pieces, but that quickly expanded into designing the entirety of the game, including the box, players guide and assorted pieces.

The game recieved great press from multiple sources, such as the Boston Globe, Bostinoo, Stonemaier Games and Futile Position.

"This game incites the atmosphere of paranoia that held the village of Salem captive. Players act with the assumption that there are witches among them (and, in this case, there will be). Each player controls 6 residents of Salem, 3 of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret."